General Attributes[]
These attributes are shared by most types of objects -- including mecha, weapons and armor.
- Mass/Weight (kg, t)
- Point Value/Price ($, PV)
- Scale Factor (SF)
- Material
- Mass Adjustment Value (MAV)
- Fudge
- Mystery (MYSTERY)
Character Attributes[]
Attributes are the basis for your character; each one is related to several skills, and your ability to use those skills is linked back to each appropriate governing attribute. The attributes are:
- Experience (XP)
- Reflexes (Re)
- Body (Bo)
- Speed (Sp)
- Perception (Pe)
- Craft (Cr)
- Ego (Eg)
- Knowledge (Kn)
- Charm (Ch)
Status Points[]
There are also several attributes that are a reflection of the character's/item's other attributes, as well as certain skills. They all can change over time as they are expended or recovered, and so are displayed in a two number 'current / maximum' format.
- Health Points (Hp)
- Stamina Points (St)
- Mental Points (Me)
- Damage Points (DP)
- Action Points (AP) (GH2)
Status Effects[]
Personal Condition[]
- Morale
- Trauma
- Hunger
- Flummoxed
- Exhaustion
Derived Stats[]
These stats are determined as a result of calculations involving other stats and aren't directly editable.
- Penetration
- Encumbrance
- Dodge
- Initiative Score
- Thrust
- Chance to Hit (CTH)
Weapon Attributes[]
Weapon Damage Effects[]
Ammunition Attributes[]
Armor Attributes[]
- Armor Class (AC)
- Defense Rating (DR)
Mecha Attributes[]
- Maneuverability (MV)
- Targeting (TR)
- Sensors (SE)
- Point Value (PV)
- Hands (Hnd)
- Mounts (Mnt)
- Speed (dpr)
- Jump (s)