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HMC-6 Wolfram
Mecha Wolfram
Type Battroid
Weight HMC-6:
46.0t GH1
54.0t GH2
Zeta:
72.0t
Height 16.0m GH2
Length 5.25m
Price HMC-6:
$123420 GH1
$196636 GH2
Zeta:
$1269379
A mining robot developed from the Claymore design. The Wolfram is not designed for combat, but is often used by arena fighters who can't afford anything better yet.

The HMC-6 Wolfram is a battroid developed for mining. An old unused Wolfram can be found deep inside the Hogye Mines. Its Mining Laser is too inaccurate and slow for a beginner to use well, but it is sturdy enough to walk up to an SF2 opponent and attack with its formidable pick-axe; in any case the player should mount or install more weapons to make it more suitable for combat.

VariantsEdit

HMC-6 WolframEdit

GH1Edit

Factory Specifications Icon
MV TR SE Speed Weight Price Wolfram
-3 -3 -1 49dpr walk 46.0t $123420
Weapons Mining Laser, Pick-Axe
Systems Class 3 Sensor, Hands x 2, Weapon Mount x 2


GH2Edit

Factory Specifications Icon
MV TR SE Speed Weight Price Wolfram
-4 -4 -1 64dpr walk 54.0t $196636
Weapons Mining Laser, Pick-Axe
Systems Class 3 Sensor, Hands x 2, Weapon Mount x 2


Zeta WolframEdit

A heavily modified version of a Wolfram mining mecha.


Factory Specifications Icon
MV TR SE Speed Weight Price Wolfram
-2 -2 +2 58dpr walk, 30s jump, 75dpr space 72.0t $1269379
Weapons Guided Missiles, Heavy Swarm Missiles, Plasma Pickaxe, Railgun
Systems Target Analysis, Speed Compensator, Z-ROCK Targeting, Z-ROCK Maneuver, Class 6 Sensor, Hands x 2, Weapon Mount x 2


HMC-07A WolframEdit

The 07A was an aquatic variant of the Wolfram introduced in the Gearhead storyline of Joseph Hewitt's webcomic Ataraxia.

Concept artEdit

Modding TipsEdit

Much of the Wolfram's low MV and TR are due to the heavy Pick-Axe; remove it and your MV and TR will improve. Don't do that immediately, however, until you get a replacement for the Mining Laser, which is inaccurate; as you are likely to get this mecha in the early game you really need accurate weapons. In short: this is a pretty good mecha if you replace its weapons completely. The helmet is a bit useless since the cockpit is in the body, but it is a good idea to transfer it to another mecha that does have the cockpit in the head since headgear for mecha is relatively rare; add sensors in the body as a backup in case the Wolfram's head is shot out without its helmet. With 2 builtin mountpoints and 2 hands your Wolfram can wield a good number of weapons; mountpoints are very valuable and you should make an effort to remove them before you replace your Wolfram and use the mountpoints in later mecha. The extra mountpoints mean you can viably remove an arm from this mecha to get a -1 MV and -1 TR mecha while still fitting 3 fast weapons.

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