Overchargers increase the "full speed" of a mecha, be it running, skimming, or anything else. This is particularly dramatic for running, because it is difficult to increase walking speed. Each limb of a mecha can only hold one movement component (wheels, jets, etc.), but it can also hold one overcharger, regardless of whether or not it holds wheels or jets. Overchargers weigh half a ton, regardless of class.
Overchargers are the best way to increase the speed of a walking mecha, but they only work while you run, so you will have a targeting penalty.
Each additional limb will allow you to mount two more move-systems, and two more overchargers: one of each installed in the limb, and one of each for the one mounting point allowed per limb.
Overchargers are very good components, but they take a lot of component space. Make sure to have good Mecha Engineering skills before trying to install them. They increase the speed of your mech, sometimes dramatically, and are useful for everyone, because they let you move more distances while giving your enemies less time to shoot at you.
Type | PV |
---|---|
Class 4 | 3000 |
Class 7 | 5250 |
Class 8 | 6000 |