Gearhead RPG Wikia

Combat in GearHead is a long process, starting at firing the weapon and continuing through to damage.

Here is the sequence:

  1. Attacker fires/swings/thrusts a weapon.
  2. Defender attempts (possibly several) defense(s).
  3. If the defender's roll is equal or better, then the attacker missed.
  4. The Penetration is the degree you beat the defender's roll by, divided by 5.
  5. For weapons that can hit multiple times, the number of hits is determined; for melee attacks, Penetration is traded for multiple hits.
  6. Penetration is modified by talents and weapons.
  7. Critical hits are checked against Spot Weakness; if the hit is critical, it adds more Penetration.
  8. The Spot Weakness skill increases the DC of the attack by skill/2, at the scale of the attack, assuming an eligible weapon is used. (DC 5x10 would become DC 7x10, not DC 52.)
    Modifier: the Sniper talent doubles the effectiveness of Spot Weakness here
  9. Damage is, finally, applied to the mecha.

Implications[]

The number of hits you get with a weapon is independent of both critical hits and any talents that raise penetration.

Return to[]

  • Combat System -- hitting and missing, armor, weapon attributes, etc.
  • Guides -- strategy tips and tricks, game mechanics, plot spoilers